Archive for the ‘Final Fantasy Versus XIII’ Category
Looks like things are getting serious at Square-Enix, and this all pertains to Final Fantasy Versus XIII. Looks like planners are needed for the game. The two key planners needed are a Battle Planner and Level Design Planner. The posting also notes that, “This position asks for people with experience making PS3 and Xbox 360 package games.” Which is not to say that this game has gone multiplatform like it’s previous relative, Final Fantasy XIII. It just means that they aren’t being picky about who they hire, as long as they are qualified to plan battles and level designs.
Source: Andriasang
Community Thread: Versus Planners Needed
There was a meeting last month at Square-Enix. During this meeting Nomura had the chance to check up on how Final Fantasy Versus XIII was progressing. The meeting consisted about finding out about maps, events, and battles. He specifically spoke about the problems that had arisen with the maps, and said that the staff filled the issues with playful elements. There should also be additional areas that what is there currently as well. About menus he states, “We’re doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?” He then went on to create a list about what things were added or fixed in the game so far.
Source: Andriasang
Community Thread: Versus Tweets from Nomura
TGS brought us new footage that we have not yet seen of Final Fantasy Versus XIII and Final Fantasy Agito XIII. The beginning of the Versus footage has Noctis near a fence and the logo of the game is on the bottom left. Then, you can see him go through a deserted wasteland area in the daytime. Shortly after, the footage changes to a street at night, where Noctis encounters a Behemoth creature that he must fight. As Noctis fights the Behemoth with his sword, you can see blood splatter from the hits that the enemy takes. Then, the footage ends with the Fabula Nova Crystallis logo on a black background.
The beginning of the Agito footage seems to start with a CG scene, with the logo on the bottom right. It appears that there is a summon crest of some sort. Then, it goes to soldiers walking in a line preparing for war. The rest of the footage shows off the battle system of the game. It looks pretty interesting, with the HP bars at the bottom, and the characters on the screen battling enemies. The enemies range from typical soldiers, to huge enemies, and flying enemies. There is one large enemy shown climbing up a building. The environments seem to be quite detailed as well. There seems to be a plain location, a desert location, and a location where it’s raining. The footage then ends with the characters all in a pose.
For now, all we have is off screen sort of bad quality footage. Nomura has spoken recently on Twitter, and has stated, “This time, all the PVs from the Open and Closed theaters will be released.” So, we should expect to see the footage that was released during TGS to be online in high quality soonish. He goes on to say, “We’re having outside contractors make the sites for each game, so it seems that uploading the videos isn’t a simple thing.” Basically, it isn’t going to be that soon, but it shouldn’t be longer than maybe a few months. The last thing he tweets about is, “Please wait a bit for the release of all.” Patience is a virtue for the footage, but at least we were able to get a taste of them instead of waiting for Square to release them online.
More information on both games should be at the Fabula Nova Crystallis conference on January 11, 2011.
Check out the Versus/Agito footage here: Kotaku
Source: Kotaku, Andriasang
Community Thread: Versus XIII Footage Leaked!, Agito XIII Footage Leaked!,
Fabula Nova Crystallis Conference







