Archive for October, 2010
Looks like things are getting serious at Square-Enix, and this all pertains to Final Fantasy Versus XIII. Looks like planners are needed for the game. The two key planners needed are a Battle Planner and Level Design Planner. The posting also notes that, “This position asks for people with experience making PS3 and Xbox 360 package games.” Which is not to say that this game has gone multiplatform like it’s previous relative, Final Fantasy XIII. It just means that they aren’t being picky about who they hire, as long as they are qualified to plan battles and level designs.
Source: Andriasang
Community Thread: Versus Planners Needed
FFXIII Ultimania Omega was released in Japan recently, and it had information on the future of Final Fantasy XIII. At this point the future is unknown, and the factor is because of a few things. There was suppose to be DLC entitled Seventh Ark that was planned, but was cut due to the differences in the way both the 360 and the PS3 handle downloads. The team also saw issues with terms of quality content and terms of technical aspects. So, in other words, the team was having issues getting the area to work well. This never to be seen Seventh Ark was originally suppose to be in the game, but was cut due to time constraints. Seventh Ark was going to be an extra area with optional free battles and a quest structure. About the possibility of Final Fantasy XIII-2 coming along, that is currently up in the air as of now. It has to be demanded by fans in order to be created. The chances are slim, though, since Kitase has said that the Final Fantasy XIII team has already moved on to the next project.
Source: NeoGAF
Community Thread: FFXIII Failed DLC, FFXIII-2 Possibility
There was a meeting last month at Square-Enix. During this meeting Nomura had the chance to check up on how Final Fantasy Versus XIII was progressing. The meeting consisted about finding out about maps, events, and battles. He specifically spoke about the problems that had arisen with the maps, and said that the staff filled the issues with playful elements. There should also be additional areas that what is there currently as well. About menus he states, “We’re doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?” He then went on to create a list about what things were added or fixed in the game so far.
Source: Andriasang
Community Thread: Versus Tweets from Nomura







